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Anyone hoping to squeeze 60 frames out of GTA 6 on console can stop now. Rockstar has confirmed there is no performance mode, and every console, PS5 Pro included, targets 30 FPS.
That leaves the PC version, which hasn’t been announced but feels inevitable, as the only way to get higher frame rates. I understand picking one mode and polishing it, but a 30 FPS cap on the most powerful console you can buy will sting.
GTA 6 – Pre-Load
What the PS5 Pro gets instead
The Pro does get a visual boost. It supports PlayStation Spectral Super Resolution, which datamining had already pointed to, plus ray traced shadows. Both are exclusive to the Pro.
Rockstar also says the game “plays best” on PS5, echoing Sony’s earlier claim. I suspect a marketing deal had a hand in that. The PS5 version does use faster load times, Tempest 3D Audio and full DualSense haptics.

Xbox and preloading
Pre-order customers can preload on PS5 and Xbox Series S|X now. Digital buyers can start straight away, and boxed buyers can once they receive their code.
Xbox’s own extra is Cloud Gaming support, which includes Xbox One and runs at Series S settings. The catch is the new 15 hour monthly streaming cap for Game Pass Ultimate. At that rate, finishing a game this big would take months. Remote Play works on both PlayStation and Xbox.

So it’s 30 FPS for everyone on console. Pick your poison, or wait for PC.
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