Table of Contents
Capcom’s winning streak just hit a bump, and it’s an AI-shaped one.
At its Open Conference RE: 2026 on 2 October, programmer Satoshi Ishida presented Project REX. The idea is to make the RE Engine easier for more developers to use, and easier for AI to read as well. Capcom reportedly wants one shared base language so AI can write programs on its own and play through builds to find bugs. It calls AI a must-have for faster development, and says it wants to make games “together with AI.”

Why Capcom’s AI testing plan worries me
I’m not buying it, especially the bug testing. QA is where you want people who notice weird stuff and get annoyed by it. AI gets things wrong with total confidence, and someone still has to check every result. I’d bet Capcom ends up spending as much time cleaning up after it as it saves.
Capcom says this is about dull jobs like small fixes and movement checks. Fair enough, but it hasn’t said where the line is. It hasn’t promised AI will stay away from art or writing either. Once a tool is baked into the engine, I doubt it stays in the back room for long.

Their recent games have been great, and none of them needed this. I’d like to know why it does now.
For more updates like this, check out the gaming news section!
More Stories
Rockstar writer says GTA 6 Lucia can stand tall beside Niko and Arthur
Behaviour Interactive is building a realistic Sci-Fi FPS
D’Onofrio defends God of War Laufey star Deborah Ann Woll