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Bungie has confirmed that Marathon will receive two brand-new PvE modes when Season Two, dubbed Nightfall, kicks off on 2nd June.
It’s a notable shift for a game that, at launch, actively resisted the idea of a PvE-only experience.
A change in direction
When Marathon launched, Bungie was clear that removing player-versus-player interactions would undermine what the game was built around, an unpredictable, social extraction shooter where human opponents were part of the point. That stance has now softened considerably, likely driven by declining player counts and growing demand from the extraction shooter community for a more laid-back way to play.

What’s Actually Coming in Marathon Season 2
Season Two introduces two experimental modes, staggered across the season:
- Early season – A ‘PvE-lite’ mode that keeps a light PvP presence while shifting the focus to environmental combat
- Late season – A full PvE mode where squads can tackle objectives together and carry progress across matches
Bungie has also said it plans to keep running experimental queues beyond these two, including potentially a more PvP-focused mode down the line.


The studio has outlined a rough roadmap stretching to Season Five, covering early-game revisions, deeper extraction loops, and new Runner shells along the way.
Whether the player base sticks around long enough to see all of it is the real question, but this is a promising step in the right direction.
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