Table of Contents
Phantom Blade Zero could easily have become one of those titles that looks incredible but demands a high-end rig to actually enjoy. S-Game has no intention of letting that happen.
Game director Qiwei “Soulframe” Liang spoke to PC Gamer about the studio’s approach to hardware accessibility, pointing to rising PC and console prices driven partly by the AI boom as a key factor in their thinking. The goal is simple: let as many players as possible experience the game without having to gut the visuals to do it.
Phantom Blade Zero – Special Teaser
“This year the hardware price is going up, and people who want to replace their hardware may postpone their plan to upgrade their equipment,” Liang explained. “We think we need to let the game be played by as many players as possible without reducing the quality.”
Phantom Blade Zero’s honor system could change everything about its story
Steam Deck support confirmed
Liang confirmed that Steam Deck optimisation is part of the plan, which is notable for a title with Phantom Blade Zero’s visual ambitions. The final polishing phase is specifically aimed at delivering a strong experience across all formats, not just flagship hardware.
Phantom Blade Zero launches on 29th October for PC and PlayStation 5, following a brief delay from its original September window for additional polish. Liang also confirmed the studio isn’t sweating the proximity to GTA VI‘s release, stating the team focuses only on the quality of their own product.


Given how impressive the game has looked across multiple demos, that confidence does not appear misplaced.
For more updates like this, check out the gaming news section!
More Stories
Stellar Blade: Blood Rain’s Evie design is already dividing opinion
Tomb Raider: Legacy of Atlantis will continue after the Survivor Trilogy
Valor Mortis delayed to October 13 to dodge a brutal September