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Fable is getting help from Blizzard’s cinematics team

Fable - screenshot

If you’ve ever wondered what Microsoft actually does with all those studios, Matt Booty has a surprisingly compelling answer.

Blizzard and Playground are sharing more than an owner

Booty, recently appointed as Microsoft Gaming’s Chief Content Officer, appeared on the official Xbox podcast this week, where he outlined several active cross-studio collaborations happening across the Xbox portfolio. The standout: Blizzard’s cinematics team is directly contributing to Fable’s development.

He didn’t stop there. Compulsion Games is tapping into Activision’s motion capture studio in Montreal, while Rare, off the back of years of building Sea of Thieves‘ multiplayer systems, is assisting Double Fine on Kiln, their upcoming pottery game.

It’s not just Fable either

The thread goes back further than recent projects. Technology developed for State of Decay 2 fed directly into Grounded, and now the expertise Obsidian picked up from that project is being channelled into State of Decay 3. It’s a quietly impressive pipeline that rarely gets talked about.

Fable - characters

Fable’s Autumn 2026 release isn’t moving

Rumours of internal delay discussions surfaced recently, but the Fable team moved quickly to shut them down, reaffirming an Autumn 2026 launch. With Blizzard’s cinematic expertise now in the mix, there’s plenty of reason to think that date is worth holding out for.


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