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Cinder City’s Steam page is live, and the recommended specs ask for 64GB of RAM

Cinder City screenshot

NC and Big Fire Games just opened the Steam page for Cinder City, and someone in their QA department needs to sit down with the marketing team, because those system requirements are borderline unhinged.

SpecsMinimumRecommended
OSWindows 10/11 (64-bit)Windows 10/11 (64-bit)
CPUIntel Core i5-10400 / AMD Ryzen 5 3600Intel Core i7-12700 / AMD Ryzen 7 7800X3D
RAM32 GB64 GB
GPUNVIDIA GeForce RTX 2060 (6GB VRAM)NVIDIA GeForce RTX 4060 (8GB VRAM)
DirectXVersion 12Version 12
NetworkBroadband Internet connectionBroadband Internet connection
Storage50 GB50 GB
Sound CardDirectX compatible / onboard chipsetDirectX compatible / onboard chipset

We’re talking 32GB of RAM as the minimum. Not recommended. Minimum. The recommended spec doubles that to a genuinely absurd 64GB. That’s not “buy a gaming PC” territory anymore; that’s “reconsider your relationship with video games” territory. I can’t think of another title that’s asked for this much memory just to run comfortably.

Cinder City Developer Preview

Underneath the numbers, though, there’s an actual game trying to get noticed. Cinder City is the cinematic sci-fi third-person shooter, set in a dystopian alternate-history Seoul overrun by mutants and criminal gangs. You play Seven, one of the Cinder Knights holding the line, and the story kicks off with a mission in Samseong-dong to save his daughter Zoe before spiralling into the city’s buried secrets.

The bigger swing is the structure NC and Big Fire Games keep circling back to: a narrative shooter campaign bolted onto a large-scale multiplayer PvE world, where cooperative content and other players reshape the battlefield as you go. Ambitious, sure. Ambitious enough to need 64GB of RAM though? I’m not convinced.

No release window on the store page yet, though NC was reportedly still eyeing a launch sometime this year. At these specs, plenty of players will need a hardware upgrade before they even hit install.


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