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Resident Evil Requiem has settled in well since launch, but a recent datamine suggests Capcom had a much bigger, and stranger, game in mind before the final cut.
What got left on the floor
Shared originally by dataminer umesooooo and amplified by the well-known Resident Evil leaker DuskGolem on X, the findings paint a picture of the Resident Evil Requiem that was once considerably more ambitious. Most eye-catching is the apparent inclusion of a Merchant-type character, complete with a full weapon customisation interface, a clear nod to Resident Evil 4 that didn’t survive to release. Alongside that, there was reportedly a sub-mission system not unlike RE4’s side quests.
Other scrapped mechanics include a blood collection kit that Leon could use as a self-administered enhancement drug. Accumulating enough blood would boost his stamina, critical hit rate, and weapon performance, essentially a risk-reward survival system that sounds fascinating in theory.
The Seizure Mechanic is the real talking point
Perhaps the most striking find is a screenshot labelled ‘Leon’s Seizure,’ tied to a cut Professional Difficulty mode. The implication is that on harder settings, Leon’s seizures would trigger more frequently as an additional threat, a mechanic that could’ve added real tension, though the potential accessibility concerns are obvious.


Other scrapped elements include a motorcycle repair tutorial, combustion ammo, switchable toxic rounds, and a map screen showing Leon and Grace simultaneously.
Whether any of this resurfaces as a Resident Evil Requiem DLC remains to be seen.
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